Welcome to the Sugarbird Soundscape. Here you’ll find a selection of my work. Explore my projects to learn more about what it is I do.
My Portfolio
Video Game Projects
‘Badlands’ 3D Audio Environment Sound Design & Implementation : Unity & Wwise
A 3D exploration-focused audio environment designed and implemented in Wwise and Unity. Walkthrough features state-driven music systems (day/night, interior/exterior) and spatial audio using emitters and environmental scripting to support player navigation and immersion.
Cosy Sci-fi Sim-life Sound Design/Music Implementation : FMOD
An audio system constructed using FMOD for a cosy sci-fi sim-life game that includes ambience, weather, fauna, interactables, and music that all use parameter and state behaviour to function to conventional mechanics within the genre.
Tower Defense Sound Design & Music Implementation : Unity & Wwise
A project using the Unity and Wwise to implement provided music stems with state-based behaviours (health and number of waves) and replace sound design elements.
Mobile Game UI Sound Design : Unity & Wwise
A demo video using Wwise to design and implement the UI audio system for a mobile battle royale game.
Overwatch 2 Sound Re-Design
A re-design of the sound of one of the ult abilities and player of the game animations from the game Overwatch 2 by Blizzard Entertainment.
To the Moon Sound Re-Design
A re-design of the sound of a short section of To The Moon by Freebird Games (Gameplay footage credit to Father/@nikolasines on YouTube). I also composed the chiptune music that is featured in this clip. Most sounds are original recordings or synthesised.
Animation, Film & TV
WALL-E - Sound Re-design
My submission for a fun sound design challenge to redesign a clip of the character Mo from the film WALL-E. I used mostly sound synthesis with the use of Vital paired with some foley recordings.
Compositions
Adrift
Solo piano composition exploring the theme of feeling lost and adrift within life.
‘Special Agent’ 3D Audio Environment Sound Design & Implementation : Unity & Wwise
A 3D audio environment for a stealth FPS infiltration game, designed and implemented in Wwise. Walkthrough combines 2D and spatial audio techniques to support gameplay narrative and environmental immersion.
Zen
Composition for piano inspired by musical minimalism and impressionism.
Turn-Based Combat Sound Design : Wwise
A project using the Wwise Soundcaster to demonstrate three stages of three different spells being cast for a turn-based video game in a similar style to Baldur's Gate 3.
Kaiju Creature Sound Design
A demo video of creature sound design work for the initial designs of the enemies in a Kaiju monster game.
Looming
Looming of the unknown. Electroacoustic composition project from Composing with Sound music university module.